Imported from sickn33/agentic-awesome-skills (
skills/liuguang-banlan-ui/SKILL.md). Install upstream withnpx skills add sickn33/agentic-awesome-skills --skill liuguang-banlan-ui. Copyright stays with the author.
流光斑斓 UI 工坊
Overview
Use one skill with two explicit modes, not a generic material library. Preserve a stable information workspace while treating the spectral field as a controlled environmental layer. Keep the implementation parameterized so every output can report total color intensity, per-color intensity, OKLCH values, peak opacity, spatial scale, phase, and measured coverage.
Read style-contract.md before choosing a mode or changing palette semantics. Read verification.md before claiming visual or screenshot validation.
When to Use
- Use when a user names 流光溢彩白 or 五彩斑斓黑, asks for one unified skill covering both, or needs a reusable parameterized starter.
- Use when the final report must include total color intensity, each color's intensity, OKLCH values, and screenshot measurements.
- Do not use for a generic theme-token library or an unparameterized visual mockup.
Workflow
1. Classify the request
- Map “流光溢彩白” to
opaland “五彩斑斓黑” toobsidian. - If both are requested, keep one shared implementation and two explicit theme manifests.
- Inspect the existing project, framework, route, build system, and uncommitted work before copying starter assets.
- Use the smallest appropriate change surface; do not replace an existing design system without authorization.
2. Gate visual verification
- Confirm that the executing model can directly inspect images before taking a screenshot-based visual claim.
- If native image inspection is unavailable, continue with code and deterministic pixel checks but mark the result
visual-unverified; never infer visual quality from DOM or CSS alone. - Record
modelVision,screenshotCapture,deterministicPixelMetrics, andvisualVerificationModein the final report.
3. Establish the scene and structure
- Choose a neutral, information-dense workbench domain such as field research, inventory, monitoring, or operations.
- Use a continuous three-pane or similarly coherent workspace: navigation, queue/list, detail, metadata, and one signature observation band.
- Keep color in the field, map markers, and state accents. Keep the logo, avatar, rules, text, controls, boundaries, and semantic hierarchy neutral; do not paint them with palette gradients.
- Prefer restrained surfaces and weak fills. Avoid turning every region into a floating card.
4. Implement the parameter contract
Maintain a serializable manifest with these top-level fields:
{
schemaVersion, mode, label, preset, seed,
overallColorIntensity,
base: { oklch },
colors: [{
id, label, oklch, srgbFallback,
intensity, peakOpacity,
fieldScale, phase,
measuredCoverage, effectiveShare
}],
field: { scale, octaves, warpStrength, motionSpeed, staticTime, ditherStrength, luminanceCap },
output: { colorSpace, reducedMotion }
}
- Keep every intensity in
[0, 1]; makeoverallColorIntensitythe global budget andcolors[].intensitythe per-color budget. The renderer multipliesintensitybypeakOpacity, so treatpeakOpacityas the calibrated strength at full intensity. - Order
colorsby hue. The renderer draws one stop per configured hue around a loop and mixes each color with its array neighbors; near-complementary neighbors mix toward gray. luminanceCapapplies only inobsidian.ditherStrengthis the dither amplitude in output codes;1enables full-amplitude dither; verify actual bias on the target renderer.- Use OKLCH as the authoring space and provide an sRGB fallback for non-OKLCH contexts.
- Keep the seed, static frame, phases, and field scales deterministic; do not use random per render.
- Expose sliders for the global intensity and every configured color. Make reset, JSON export, and copy actions available.
5. Build the spectral field
- Use a procedural fBm/domain-warp field or an equivalent continuous field; keep it behind the interface with
pointer-events: none. - Use broad flowing hue regions or ribbons, not obvious radial blobs, spotlight circles, or hard rainbow bands.
- Upload the complete palette and per-color field scales to the renderer. Apply the dark-mode luminance cap after palette mixing.
- Encode output with the sRGB transfer function, dither in output codes, and quantize in the shader. A power-curve encode or a weak linear-light dither biases the output, most visibly in low-intensity fields and near black.
- Provide a CSS fallback with comparable visual intent when WebGL is unavailable; the starter uses multiple soft linear-gradient layers and requires separate calibration; do not use fixed radial spots.
- Pause or freeze motion when the document is hidden or
prefers-reduced-motionis active, and keep field time continuous so pausing and resuming do not jump. - Repaint after every resize. Resizing clears the canvas, and a paused field has no next frame to redraw it.
- Keep the renderer local and dependency-light; do not require remote fonts, images, or APIs for the starter.
6. Preserve interaction and accessibility
- Keep semantic headings, labels, focus-visible states, keyboard escape behavior, and readable contrast.
- Test navigation, record/list selection, tab selection, parameter panel open/close, slider input, reset, export, and copy fallback.
- Make the workbench responsive at a narrow mobile viewport; collapse navigation and metadata without losing the primary record flow.
7. Validate and report
- Scaffold a clean starter with
scripts/scaffold_template.pywhen a neutral implementation is needed. - Keep theme configs as data-only assignments. The bundled parser rejects expressions, function calls, duplicate keys, trailing statements, and oversized manifests without executing JavaScript.
- Run
scripts/validate_manifest.pyon each theme config before rendering, and resolve its warnings. - Serve previews with
scripts/serve_preview.py, which disables caching, then capture desktop and mobile screenshots with a real browser. Inspect them directly if visual capability is available. - Run
scripts/measure_preview.pyon the pure field screenshot and retain measured chromatic ratio, tint, lightness shift, gray ratio, per-color coverage, and effective share. - Report configured parameters separately from measured values; do not imply that pixel attribution is an exact shader contribution.
- Use
partial,visual-unverified, orblockedwhen a required capability or native check is unavailable.
Limitations and capability states
- WebGL is optional. The starter switches to a CSS spectral fallback when a WebGL context cannot be created or shader/program setup fails; fallback rendering is parameterized but is not pixel-identical to the shader.
- Native image inspection and browser screenshot capture are runtime capabilities, not guaranteed by this skill. If either is unavailable, keep the result visual-unverified and report the missing capability explicitly.
- The deterministic measurement helper requires the optional Python packages listed in scripts/requirements.txt. Without them it exits with an unavailable-capability message instead of producing a misleading report.
- Manifests may contain 3 to 12 colors. The renderer uploads every configured entry up to that validated limit, while the shader ignores only unused capacity slots.
- Configured values, fallback values, and measured pixel attribution describe different things; do not treat measured per-color coverage as an exact decomposition of shader energy.
Anti-pattern guardrails
- Do not rename the two modes into a vague “reusable UI material” abstraction.
- Do not use pure white as the only white-mode signal, black crush as the only dark-mode signal, or RGB neon as a shortcut to “colorful”.
- Do not hide weak structure behind full-page glass, excessive blur, or giant gradients.
- Do not report visual success from screenshot dimensions, DOM state, or static CSS alone.
- Do not include private project names, links, repository identifiers, or source-chat contents in generated assets or reports.
Bundled resources
Use the bundled starter under assets/starter/ as a neutral base. Copy only the selected mode when integrating into an existing project, and preserve the existing project’s content and build conventions.
scripts/
scaffold_template.py: copy the neutral starter foropal,obsidian, or both.manifest_parser.py: statically parse the restricted data-only theme manifest without executing JavaScript.validate_manifest.py: validate required fields and ranges, and warn about hue order.measure_preview.py: measure a rendered pure-field PNG as OKLab deviation from the configured base, including lightness shift and gray ratio. Install optional dependencies fromscripts/requirements.txtwhen needed.serve_preview.py: serve a directory locally with caching disabled.
Run python -m unittest discover -s tests after changing a script.
references/
style-contract.md: mode-specific visual rules, recommended parameter ranges, and calibration for pages where no panel covers the field.verification.md: visual-capability gate, browser QA, pixel measurement, darkening check, and report schema.
assets/
starter/ contains a neutral static workbench, shared renderer, and both theme variants. Treat it as output material, not as documentation to paste into context wholesale.
Review boundaries
The starter contains synthetic demonstration records and status text, not a real synchronized or verified data system. Pixel statistics do not certify WCAG contrast or aesthetics. Current source review ran offline helper fixtures; browser/visual and GPU checks must be reported separately if not performed. Preview only a copied starter, never a directory with secrets. The preview is loopback-only, denies hidden paths, symlink resources and directory listings, and is not a hardened shared server. Scaffolding requires an existing regular parent and a new output directory.
